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(+1)

It would be amazing to play this on an actual PS1

(+3)

A few bugs I encountered: In the courtyard campaign race, I clipped into one of the dog cages.

In a free battle, a hunter pistol ran out of ammo but but stayed in my hand and couldn't pick up other weapons.

After dying in a free battle, the camera became fixed and couldn't use weapons

Other than that, I loved this game and hope it'll have online MP at some point

This is so cool! What engine (if any) was this made in, and how did you recreate the PSX-Style visuals? I've been trying in Unity for a while but it always looks a little off...

(+1)

UE4

Does anyone know how to get the game to recognize a ps4 or ps5 controller? I can’t get it to work Bluetooth or wired.

(1 edit) (+1)

use DS4, found here.

Hi, just came to report a bug, on 1.03.1 there's still a glitch that makes it so that the targeting system doesn't target other players in the 2 player split screen. Idk if this applies to 3-4 player though

(+1)

it's definitely not something most people will care about but the font being this modern really threw me off

significantly more prevalent: the Accessibility menu did not open when i clicked on it

Great game so far! But I noticed that sometimes the game on a controller would register 2 inputs instead of one?

same issue

This game is so fun. I didn't realize it'd been patched yet, but even playing with some of the bugs in v1.0, it was a blast. It wasn't picking up my controller inputs so I played on keyboard, and I was surprised at how nice it felt with just WASD.

The art and animations are super charming. The music is great. 10/10 easy recommend to absolutely everyone I know. haha

(+1)

Nothing says "AAA Bad" like an april fools joke that escalates into a kart racer with more innovation than any similar triple- or double-A game last decade. Also the perverse hybrid of [redacted] and MK music fucks incredibly hard. The production value is so big, my mind is blown. Now, we only need a separate dev releasing a mod with the original 3D assets of the project.

(2 edits)

Highly interesting game. The PSX-aesthetics are impeccable, the sound- and music design fits perfectly and gameplay is challenging and fun. I just love the bizarre, creepy atmosphere. I congratulate you to this achievement.

(+1)

Tried the game today, and really enjoyed it! I played it on Linux, launching it under the Heroic launcher (since it's easier to set up), here are the steps I went through to get it running:

1. On Heroic, click "Add Game".

2. Press the "Run installer first" button, go to DownloadDirectory/Engine/Extras/Redist/en-us/ and select UE4PrereqSetup_x64.exe.

3. Follow the setup until you click Finish.

4. Set the title name and set Linux as platform. Under Wine Settings, select a recent Proton version (I used Proton GE 9-1, but official Proton 9.0 should work as well).

5. Set the game executable to NMKART.exe, located in the game's download directory, and click "Finish".

6. Right click on the game, select Settings, go to the "Wine" tab, and press the "winecfg" button.

7. Go to the Libraries tab, under "New override for library" select dxgi from the list, and click Add. Then, at the bottom of the window, click Apply and then OK.

8. Launch the game.

Tested on Manjaro Linux, with an Nvidia 3060, using the latest drivers.

Forgot to say, the game version I played is 1.03

minor bug: if a visceral boost triggers phase two of a boss, the camera remains stuck to your side, and the hud, hidden.

specifically, this was encountered during father gregory's fight, in case it's unique to that.

also, really cool game! awesome soundtrack.

will try to patch this as quickly as possible, thank you!

(+2)

hey, i just wanted to say that the steam version of nightmare kart still isnt out in germany. it said that it will be released on may 31 but now after may 31 its saying "coming soon". just wanted to ask if there are any problems.

(+3)

The dev has said that she's just waiting on steam to finish approving the game, so my guess is that it's just a matter of a few days at most

(+2)

It's not even out in the US yet at the moment, Steam is taking their sweet time reviewing it.

(1 edit) (+1)

Changing the FPS or the resolution (not sure which it is) messes with the AI a fair bit.  Makes them drive into walls constantly.  Playing on default seems to be the best way to play right now.  Either way I love this.

Edit: This is on current patch 1.02 at time of writing

Great game, I'd really reccomend using keyboard controls instead of a controller if you suffer from some wrist pain like myself, at least with the default controller layout I started feeling some pain during the play session. Reccomend either changing them or switching to keyboard, had no issues there

Pretende adicionar outros IDIOMAS? 

Parabéns pelo esforço e dedicação 

A phenomenal kart racer that i thoroughly enjoyed. The only issue ive experienced so far is multiplayer failing to function due to my controllers not connecting to the game. Still, the campaign mode alone is a blast that id highly recommend to any fans of kart racers or fromsoft games.

The game doesn't want to work with my Xbox controller. It keeps trying to recognize it as a keyboard, and although most of the buttons work as intended, having the camera turn whenever I try to steer the kart is a nightmare to navigate. Doesn't help that it keeps doubling my directional inputs because of this issue. Attempting to switch to a PS4 controller also didn't fix anything, as it doesn't even recognize it.

Regardless, I appreciate the work you've done to make this what it is. Can't wait to see what else you've got in store!

(+1)

Have you tried playing the game through steam (adding it as a non steam game)? I use a switch pro controller through steam and it works fine

I'll have to try that and see what happens, but considering I tried it with other games like Sonic and the Fallen Star and it DIDN'T work, I'm not hopeful.

WAZAAAAAAAA

(+1)

AI seemed to always get stuck on every race but loved the game.

Made a video of me playing this. I ran into a few bugs which I address in the video. Besides that tho I really enjoyed it. Actually felt like I was playing a PlayStation 1 game. The design, the music absolutely great. I will definitely be checking out more games from you in the future.

Thanks for this.

(+1)

I thought the game was super fun! I never really played Bloodborne or have much knowledge on it, but this game really holds up on its own! The racing with a fighting aspect is so much fun, I found my most fun was in the arena maps. I love the design work really well made, always a fan of PSX. The audio and music was great! The voice acting was really good. The UI was really well made. The different karts and weapons were fun to test. (From version 1.00.2) I will say the AI seemed to get stuck a lot, however the Bosses seemed to be better. During "Trap Nicholas" a section was open for me to go into but killed me, maybe should be closed till I need to go that way? The map "Pocket Dream Course" was really bugged for me, none of the racers nor me could make it down the hill smoothly. Overall, a reallllly cool game had a lot of fun playing! 

Happy to pay for this  -  its incredibly well made, challenging and a lot of fun!

good job!
is it possible to make this game portable ?

Bought/donated just to support the dev - prefer to wait for the Steam release [whenever it'll finally happen lol]. All Hail Bunlith!

(+1)

Just got the extra secret bonus character.

Was not expecting them to be to scale. I CAN'T SEE SHHH
(Also never change this, it's really funny. A true handicap if I've ever seen one)

Also: I highly recommend everyone try using fodder-snake ball with the brain cage if you want a good laugh. The other ones with brain cage are still funny and all, but snake ball takes the cake.

I'm sure it's more bearable with the far camera but yeah that shit was hilarious when I tried it out lmao

It's actually worse with far camera because you see even more of them that the zoomed in camera cuts off lol

well, this looks like my jam i am not into car racing gaming’s but i am fan of twisted metal style games

Made a video

(+2)

had a few bugs mainly related to controls and bindings

don't seem to be able to bind any mouse inputs in the settings, it always moves the selector to the top of the list and doesn't place a binding on the input.

dont seem to be able to change prompts to keyboard , just controller ones

cant get inputs to register with wireless controller.

unbinding menu button seems to make it impossible to get back to the settings to bind it to a new key

(+4)

GOTY

(2 edits)

Controls on Xpad Razer controller are messed up unfortunately. Pressing any direction on the d-pad registers as 2 presses. Had a lot of trouble rebinding the controls too, some other buttons wouldn't register. But maybe I was just really confused by the double presses lol

Controller works fine in other games

(+2)

is there a way to re-bind keys? I'm a nerd with a tiny keyboard and no arrow keys 😵‍💫

(+2)

Pause during a race and go into the options.

(+2)

thank you! I was stuck looking in the title menu and hadn't gotten to there whoops

in angel graveyard at the bottom of the map i ended up being sent flying beyond the rails and got stuck.

The AI seems a bit off to me, in 1.00.21 I couldn't even beat the first race after the 1.01.0 update the AI can't touch me. I zip ahead on the first lap and they can't keep up at all.

I like the mechanics and aesthetics but it is rather dull to play with no challenge.

(1 edit) (+1)

Try putting them on hard mode on free race or try the NG+ cycles. I think the base game puts the AI on normal. It's also heavily map dependent, as the AI excels on some maps but can't hardly do some of them at all (Namely the forbidden woods and the clocktower race tracks they have a lot of problems)

Thanks for the pointers, was going to wait for a few more updates but I'll give it another try later on.

Some more bugs to report from Version 1.01.0:

Final Boss Bugs (Platform Section):

#1 on the intro cutscene from the holy sword to the player character, if you press pause/skip/start/options the game will freeze (presumably an invisible pause menu pops up). Pressing pause again will move the game forward a frame, and pressing X/A will resume the game. This also happens in the transition cutscene from the platform section to the arena.

#2 Enemies don't respawn when you fall off, so even though you're back at the start, some sections become impossible.

#3 Sometimes hitting an enemy with the sword will stop all forward momentum rather than slashing through them.

#4 The final jump will sometimes not boost you high enough to land on the platform with the portal to the boss arena.

BONUS recommendation: Maybe have the enemies give you blood droplets so the max speed can increase. It just feels kinda weird to keep flip flopping from 90 to 180.

(+1)(-1)

Bug number 2 has been fixed in the latest hotfix, 1.01.1!

I am having a lot of difficulty setting up the controls on a controller. 

I'm trying to use a Switch Pro Controller.

In game I don't even see an option to rebind the control sticks. 

During a race, you can pause to access Button Rebinding. I don't believe you can rebind sticks

Had an awesome fun time streaming the game! Found a couple of very small janky moments here and there, which can be seen in the vod.
Namely in the Forbidden Forest there's a hole in the geometry that I was able to be pushed into quite easily, and fell off the track (seen at about 52:25).
Also some of the HUD elements in the battle results ended up offscreen (roughly at 40:00) I was running the game in a windowed mode, so I'm not sure if that affected the way it displayed these elements, but since this was seemingly horizontally cut off, and there was still plenty of black space either side I wasn't sure if this was just a visual error?
I think on other HUD setups small parts of the display were also cut off, but this could again be down to running it in a particular resolution? (I'm not sure on these things)
Finally, this is just a query. In the Father Gregory fight, he seems to close off the gates to the route around the track, yet after dying and restarting the fight, I was able to go around the entire loop again coming back to the fight arena. I wasn't sure if that was a bug, or if I just misunderstood what was being closed off in that short gate closing cutscene.
(+1)

fantastic work! Was an absolute blast to play though, can wait to make a propper drinking game out of this :)

I LOVE this game. This isn't a bug or anything but do you think you could make it so that cheats could be saved after inputting them and then allowing the player to check it on or off? I get if that clashes with the PSX aesthetic too much so if it does no worries. That's more of a QoL thing and nothing regarding the quality of the game (which is fantastic).

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