Release!


Hi everyone!

I know its been a few days since launch but I've been very busy making sure the game was up to date, and learning the uploading and patching process on the different platforms. Now that things have quieted down a bit I want to make a proper blog post celebrating the announcement!

So yeah, Arcus is out.

It's been 4 years, 11 months and 14 days working on this game. It survived multiple layoffs, breakups, moves, a global plague and subsequent economic collapse, and a transition. This game has been such a huge part of my life for so long I don't even know what to do with my free time, even now my brain is reflexively urging me to get back to work. This game started out as a small "I'm bored at work!" project consisting of slapped together assets that I planned to finish in 3 months. And while it started out as that, it was able to blossom and flourish on its own and I was scrambling to do my best to cultivate it and help it grow in the best way I could make it.

There was so much left on the cutting room floor (story beats, minigames, an entire third pillar of gameplay on top of archery and sword combat to name a few), but I am happy with the game that came out. If you just stumbled onto this page, or if you are a long time supporter of the game, from of the bottom of my heart, thank you so much for being here <3

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