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had a few bugs mainly related to controls and bindings

don't seem to be able to bind any mouse inputs in the settings, it always moves the selector to the top of the list and doesn't place a binding on the input.

dont seem to be able to change prompts to keyboard , just controller ones

cant get inputs to register with wireless controller.

unbinding menu button seems to make it impossible to get back to the settings to bind it to a new key

(+4)

GOTY

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Controls on Xpad Razer controller are messed up unfortunately. Pressing any direction on the d-pad registers as 2 presses. Had a lot of trouble rebinding the controls too, some other buttons wouldn't register. But maybe I was just really confused by the double presses lol

Controller works fine in other games

(+2)

is there a way to re-bind keys? I'm a nerd with a tiny keyboard and no arrow keys 😵‍💫

(+2)

Pause during a race and go into the options.

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thank you! I was stuck looking in the title menu and hadn't gotten to there whoops

in angel graveyard at the bottom of the map i ended up being sent flying beyond the rails and got stuck.

The AI seems a bit off to me, in 1.00.21 I couldn't even beat the first race after the 1.01.0 update the AI can't touch me. I zip ahead on the first lap and they can't keep up at all.

I like the mechanics and aesthetics but it is rather dull to play with no challenge.

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Try putting them on hard mode on free race or try the NG+ cycles. I think the base game puts the AI on normal. It's also heavily map dependent, as the AI excels on some maps but can't hardly do some of them at all (Namely the forbidden woods and the clocktower race tracks they have a lot of problems)

Thanks for the pointers, was going to wait for a few more updates but I'll give it another try later on.

Some more bugs to report from Version 1.01.0:

Final Boss Bugs (Platform Section):

#1 on the intro cutscene from the holy sword to the player character, if you press pause/skip/start/options the game will freeze (presumably an invisible pause menu pops up). Pressing pause again will move the game forward a frame, and pressing X/A will resume the game. This also happens in the transition cutscene from the platform section to the arena.

#2 Enemies don't respawn when you fall off, so even though you're back at the start, some sections become impossible.

#3 Sometimes hitting an enemy with the sword will stop all forward momentum rather than slashing through them.

#4 The final jump will sometimes not boost you high enough to land on the platform with the portal to the boss arena.

BONUS recommendation: Maybe have the enemies give you blood droplets so the max speed can increase. It just feels kinda weird to keep flip flopping from 90 to 180.

(+1)(-1)

Bug number 2 has been fixed in the latest hotfix, 1.01.1!

I am having a lot of difficulty setting up the controls on a controller. 

I'm trying to use a Switch Pro Controller.

In game I don't even see an option to rebind the control sticks. 

During a race, you can pause to access Button Rebinding. I don't believe you can rebind sticks

Had an awesome fun time streaming the game! Found a couple of very small janky moments here and there, which can be seen in the vod.
Namely in the Forbidden Forest there's a hole in the geometry that I was able to be pushed into quite easily, and fell off the track (seen at about 52:25).
Also some of the HUD elements in the battle results ended up offscreen (roughly at 40:00) I was running the game in a windowed mode, so I'm not sure if that affected the way it displayed these elements, but since this was seemingly horizontally cut off, and there was still plenty of black space either side I wasn't sure if this was just a visual error?
I think on other HUD setups small parts of the display were also cut off, but this could again be down to running it in a particular resolution? (I'm not sure on these things)
Finally, this is just a query. In the Father Gregory fight, he seems to close off the gates to the route around the track, yet after dying and restarting the fight, I was able to go around the entire loop again coming back to the fight arena. I wasn't sure if that was a bug, or if I just misunderstood what was being closed off in that short gate closing cutscene.
(+1)

fantastic work! Was an absolute blast to play though, can wait to make a propper drinking game out of this :)

I LOVE this game. This isn't a bug or anything but do you think you could make it so that cheats could be saved after inputting them and then allowing the player to check it on or off? I get if that clashes with the PSX aesthetic too much so if it does no worries. That's more of a QoL thing and nothing regarding the quality of the game (which is fantastic).

Yoooo congrats on the release! I'm having a lotta fun playing, and y'all did good on becoming legally distinct!

Is there a reason vert jitter is on by default though? It's kind of making all of these cutscenes super disorienting to me with how every texture is freaking out when anything moves.

(+1)

A couple bugs to report:

#1: Unlocks from playing the campaign for Free Play mode (Characters and Karts) do not stay unlocked after exiting the game and booting it back up. 

#2: Selecting more than 1 player in Free Play, backing out, and playing campaign will make the campaign multiplayer (or at least have multiple screens), but will then glitch out in menus.

#3: In the forest, sometimes there is a possibility that a jump pad (in the section with multiple jump pads) will launch you and cause you to miss the next platform (this happens regardless of player input).

I'll post more as we keep discovering them!

Update on #1: It appears SOMETIMES doing a level in campaign will bring back your unlocks for free play. Doing Father Gregory fight brought the unlocks back, but the Matilda Sisters fight did not.

To get your unlocks back just load as if you're about to play campaign, but then back out to the main menu

I did that a few time and it didn't seem to do much of anything.

It's pretty dang sweet so far but I'd love to see implementation of controller rumble and an option to revert the graphics setting to default for an update. Also are there plans to add widescreen support? asking for a friend

(+6)(-2)

I’m struggling with the game for now, but it’s fascinating and feels good to play overall.

Happy Pride! 🏳️‍🌈🏳️‍⚧️

Love the game, 

How the heck do i catch nicholas in his 2nd chase sequence? He runs through a teleporter, gate slams shut, i have to drive back over to the middle, where nicholas is, and he runs to the OTHER teleporter, and the gate slams shut.  I found one moon blade, used it at what must have been the wrong time, can't figure out how to hop the railing to get down to the middle room, or break the floor-glass.  Any advice?

(+1)

I chase him to the first teleporter, do a 180, then take my first right. Should be a library looking room. There's a hole to drop down that puts you right where you need to be to lure him into the second arena

I love this game! But I'm having trouble playing local multiplayer :(

When playing with 2 controllers or controller and keyboard, both inputs just go to player 1 and I can't find resources on how to fix this if possible.

Having the same issue!

Are you using Ds4, might be becasue of this

(3 edits)

Here's some bugs I found and a few complaints I guess

Beast Mode still doesn't work on free battle. The match starts but a beast is never selected so no one can get points

In Free Battle "The Hunt" doesn't work either. Killing enemies, racers or monsters, does not contribute to the score and again no one can get points.

AI seem very good at battling but fairly poor at racing as they often get stuck on things and have difficulty avoiding most track obstacles

  --In the Forbidden Forest race track, the AI can't seem to get past the section with the consecutive jump pads. I see at least three characters dying there constantly until the match ends. The issue seems to happen anytime an AI racer gets turned around; once it happens they aren't sure how to get back on track most of the time.

   --In the Clocktower race track, most of the AI were driving into a wall. Some were even driving backwards. They seemed more interested in shooting each other than actually racing

When point blank on enemies (literally touching their kart with yours) many attacks miss, shooting past their vehicle or simply not hitting them. Also ramming someone feels like it should do damage or at least knock them out of the way when boosting. Instead both combatants halt completely and have to slowly, awkwardly reverse to unstuck themselves. Would recommend adding a bit of bounce when two vehicles collide (maybe have a formula where weight difference changes how much they bounce; so two heavies would bounce eachother, two lights would bounce eachother, but one light would be bounced very far from a heavy while the heavy wouldn't move much). Bouncing off each other allows the combatants to get back to fighting faster.

And please oh please when doing a "Capture the Insight" game let me pick up the insight even when I'm holding a weapon already. Either have it replace the weapon, temporarily override it, or have some kind of option to drop your weapon with a single button press without needing to fire every shot one at a time.


All this aside, it's a very good game. Big fan.

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I started exploring the gothic world of this game and I've been enjoying it every time I win the races and battles. A really well-made, polished game... a true indie. WALKTHROUGH HERE:
Part 1

Part 2

Part 3 - Ending 1


Part 3 - Ending 2

so far i am absolutely loving this legally distinct game. However i seem to have run into a pretty annoying issue, which is that on the final phase of nicholas i cannot seem to make the boost pad jump with the clocktower kart. No matter what i try im always slightly off

I actually just got done fighting him with the clocktower kart and didn't have any issues, so it might be an issue outside of the vehicle.

cool retro
(+1)

Just finished the campaign, was super fun and cool, although the racer's ai can get a bit weird at times, can't wait to play with friends later on split-screen though!

literally my favorite game

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I absolutely LOVE this game. It's a masterpiece. My only serious problems are that if you remap controls in game the default button doesn't seem to do anything. This combined with not being able to delete or replace(can only add) control inputs means if you can't fix any mistakes you make while mapping.

EDIT-if anyone has the same problem with the controls look to the right of whatever inputs you want to map. You'll see a red "X" that you can use to delete inputs

This and it seems impossible to get the first moon shard before you "lose him" But I'm sure this part is on me

So my biggest problem with the game was me not paying enough attention in a menu. 20/10 game Y'all are amazing <3

(+3)

It's finally here! I've been waiting for so long to play this game ⸜(。˃ ᵕ ˂ )⸝  You did such a great job transposing Bloodborne's characters and locations into karts and tracks. This is definitely going to become my favorite kart racer <3
(By the way, would you be interested in localizing it into Spanish? If so, send me an email at abrilbarale.gameloc@gmail.com. We can work together to make it happen!)

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Am


[ITA] Gioco incredibile! Non un semplice clone di Mario Kart, un gioco con molte meccaniche da imparare a padroneggiare. Complimenti a LWMedia!
[ENG] Amazing game! Not a simple Mario Kart ripoff, a game with a lot of mechanics to learn and to master. Many compliments to LWMedia!

(+1)

absolutely love seeing all the familiar locations from bloodborne faithfully made into kart racing tracks

Loved the game, some issues with AI though at 120fps on a widescreen monitor (not sure if the monitor matters but mentioning it just incase), seems like they run into walls a lot and on battlefields they do not know how to attack and get stuck constantly, also, on Pocket Dream Course, you cannot go down the ramps (beginning of course and around the end, the sections that make you go down a slope), your kart and everyone else's karts get stuck, the only way to get unstuck is if you use the break boost or if you have boost already stored, besides that your character just comes to an almost complete stop and the AI as well, seems like there's something wrong with the floor in these sections, other than that this was was amazing.

(+1)

Just issued a hotfix to address the downhill problem (1.00.21), give it a try!

Too good. I am currently styling on beasts and racers alike

Loving this -- that said, after the (second) patch, still having serious AI issues at 120fps. They just run into the wall and stuff, so seems like that fix needs some more work.

This game is legitimately becoming my favorite kart racer. I can't wait to get some friends together and play this splitscreen. Yeag, I can't believe this is free!

My god it's finally here. ty for all your hard work!

Awesome, Game of the year.

(+5)

Appreciating the entire team for the massive amount of effort put into this release after Sony screwed over the original release, especially Evelyn Lark for having to recompose all the music.

I just finished getting all endings. Thank you for this masterpiece. Bloodborne mechanics and kart racing go together like peanut butter and jelly. 

(+1)

Such a fantastic fun game, I so want to see more now that I have played this :D

A handful of levels in and its already a ton of fun. Scratches an itch that hasn't been addressed since the original Twisted Metal games, but doesn't feel as janky as they do these days.

(+1)

Not showing 2560x1440 as an available resolution option on my 1440p monitor. Something wrong on my end?

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